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EXTINCTION

INTRODUCTION

Extinction is a top-down shooter all about survival. You, the player, must survive as long as possible, racking up the most points and blasting zombies.  

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PROJECT GOALS

Making an isometric game and incorporating attributes using Gameplay Ability System.

Learn more about Unreals Niagara system

Learn about Shaders in Unreal and creating and implementing my own.

Creating a game that has satisfying gameplay for replayability.

GAMEPLAY

Role:  Game Designer

Platform: Windows

Engine: Unreal Engine 5.4

Tools: Gameplay Ability System, UE5, Synty Packs

Duration:  2 weeks

GAME FEATURES

This project was designed to develop something enjoyable that I easily access and play for a quick burst of excitement. It incorporated several key features, including:​

Gameplay Mechanics
Interactive Elements
User Interface
World building
Projectile shooting
Explosive Barrels
Health
Shader
3D directional rolling
Armor drops
High Score
Sound
Power ups
Current Score

Player combat

Multi-directional rolling. The intent behind rolling is to assist the player in navigating through crowds while providing some invulnerability frames. However, there's a trade-off: after rolling, there is a brief recovery before the player can roll again, which leaves them vulnerable.

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Loot drops & power ups

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Loot drops appeared essential for an isometric game, along with temporary power-ups like a machine gun and an area-of-effect attack.

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WHAT I LEARNED

Balancing games can be a challenge, and it’s impossible to make everyone happy. I learned through feedback that my perception of fairness wasn’t shared by others. Some felt that in certain replays, the loot seemed like it would never drop, while others believed it dropped too often, making the game too easy. I discovered that having a dynamic drop chance was a happy medium; if a player's health reached maximum, the chance of armor dropping became nearly nonexistent. Additionally, if a player has an active power-up, another of the same type should be temporarily disabled from dropping by chance.

JW

ABOUT

Looking for a role where I can blend my creative spirit and skill as a Game Designer with like minded individuals. 

PROJECTS
CONTACT ME

Always open for collaboration, please contact me at the links below. 

  • mail-icon_edited
  • alt.text.label.LinkedIn
  • Twitch
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